VRGM VR Stock V2 for the Oculus Rift, HTC Vive, Valve Index, Windows Mixed Reality, Samsung Odyssey

VRGM VR Stock V2 for the Oculus Rift, HTC Vive, Valve Index, Windows Mixed Reality, Samsung Odyssey

thingiverse

<h3> AVAILABLE ON EBAY - US, UK and @ jlbritodesign@gmail.com</h3> <h4> Remixing enabled (share alike). Added test Index paddle. Open to feedback and new ideas </h4> <hr> NOTICE: All of the files provided here are for non-commercial use only! <hr> [Demo video kindly provided by Teemo the Yordleward](https://www.youtube.com/watch?v=DtdlRHBY9mU) <hr> <a href="https://www.cgtrader.com/3d-print-models/games-toys/game-accessories/vrgm-001-marksman-kit-oculus-rift-and-htc-vive"><img src="https://i.imgur.com/JMTZqpy.png" title="marksman" width="1795" /></a> <a href="https://www.cgtrader.com/3d-print-models/games-toys/game-accessories/vrgm-001-tactical-kit-expansion-for-vrgm-supports-all-vr-3d"><img src="https://i.imgur.com/GsZkpY5.png" title="tactical" width="1795" /> <hr> <h4>Latest 26/01/2020</h4> - Added a paddle for Valve Index Controllers - need testing (open to ideas and feedback for improvement or alternatives) - Updated some parts that were breaking often <hr> <h4>Features</h4> - Economic and lightweight print (weighs as much as 1 Oculus controller) - Fully 3D Printable - Minimal support requirement - Ergonomic Grips with Magnetic Variants - Modular Length - QoL Attachments, endless customization OPTIONAL - 6mm bolts for body parts - 4mm bolts for attachments - Magnets: 10mmx2mm magnets or 20x3mm magnets, depending which size you pick. Any countersink neodymium magnets recommended, flat magnets usable as well. Vive controllers will need 4.8kg of pull. Please handle magnets carefully. //Designed for games like [Onward](http://store.steampowered.com/app/496240/Onward/), [Pavlov VR](http://store.steampowered.com/app/555160/Pavlov_VR/) and [Hotdogs, Horseshoes & Handgrenades](http://store.steampowered.com/app/450540/Hot_Dogs_Horseshoes__Hand_Grenades/)// <hr> <a href="https://www.youtube.com/watch?v=MjfNiTqP0yY"><img src="https://i.imgur.com/UwP8MpX.jpg" width="1795" /></a> <hr> <h4><i>To-do List</i></h4> - Redoing documentation, marketing and instructional videos <hr> <h5><i>Changelog</i></h5> </table> <table border = "1"><tr> <td>26/01/2020 - Updated CheekRest thickness; Updated Bipod with more solid design; Updated Reinforcement Bracket for better fitting and structure; Added test Valve Index Paddle</td> <tr> <tr> <td>22/08/2019 - Remix Enabled</td> <tr> <tr> <td>07/05/2019 - Fixed and updated Quest/Rift S Grips</td> <tr> <tr> <td>27/03/2019 - Fixed mesh issue with all the magnetic grips. Added Oculus Quest/Rift S Grips (need testing)</td> <tr> <tr> <td>27/03/2019 -  Fixed non-manifold areas on Rails. Updated basic documentation.</td> <tr> <tr> <td>16/03/2019 -  Added remade magnetic grips, two magnet sizes avaliable; One year anniversary :); Version 2 (Final)</td> <tr> <tr> <td> 09/03/2019 -  Added sling mounting point add-on, added universal camera tripod mounts</td> <tr> <tr> <td> 09/03/2019 -  Optimization - Stock Overhaul. Overall reduced filament usage, improved ergonomics and structural integrity. Version 1.9</td> <tr> <td> 19/01/2019 -  Updated both kits, optimization and compatibility. Moved angled adapter to tactical kit. </td> <tr> <td> 17/01/2019 -  Updated Reinforcement-Brackets </td> <tr> <tr> <td> 19/12/2018 -  Updated Grip-Odyssey and Grip-OdysseyNaked; Updated Grip-Vive and Grip-ViveNaked; version 1.8 </td> <tr> <tr> <td> 10/12/2018 -  Updated Grip-Oculus and Grip-OculusNaked; </td> <tr> <tr> <td> 04/12/2018 -  Added Reinforcement Brackets to prevent joint damage. Optional use. </td> <tr> <tr> <td> 26/11/2018 -  Updated misc description, please increase infill around joint area for all rails. </td> <tr> <tr> <td> 20/11/2018 -  The thickening has begun. Updated Grip-WMR and GripWMRNaked. Slowly (but surely) updating others (added Grip-WMR-v3; Grip-WMRNAked-V3) </td> <tr> <tr> <td> 09/11/2018 -  Fixed Pin-Batch alignment </td> <tr> <td> 01/10/2018 -  Redesigned shotgun kit (yet again); New Vive grips with Nagorak's edit (kudos to him) </td> </tr> <tr> <td> 19/09/2018 -  Removed the infamous pointy bits, updated Rail-1, Rail-2, Rail-3. Added Rail-Half (1/2 length) </td> </tr> <tr> <td> 02/08/2018 -  Redone Rails, Pins, Stock, Stock-Mount, Bipod and Shotgun-Kit; printing and optimizing; Version 1.7 </td> </tr> <tr> <td> 01/08/2018 -  Minor file updates, optimization; Replaced all pin files for a single one. Put'em in and snap them to length. </td> </tr> <tr> <td> 31/07/2018 -  Updated Rail-1, Stock-mount, Stock; updated project cover picture; Removed Foregrip-Adapter--wip, Pin-stock-mount-2 </td> </tr> <tr> <td> 21/06/2018 -  Added Grip-OculusMagnet-b; Grip-WMRMagnet-b; Grip-ViveMagnet-b; Grip-OdysseyMagnet-b; Requires 10mmx2mm neodimium magnets. </td> </tr> <tr> <td> 23/05/2018 -  Updated all grips, grouped left and right. Added Naked Grips: Improved handling and maneuvering, reduced long range stability and accuracy. Pick ;) Removed Variable Adapter until properly working. </td> </tr> <tr> <td> 22/05/2018 -  Fixed Grip-Adapter45 tolerances, now working. </td> </tr> <tr> <td> 11/05/2018 -  Shotgun-Adapter breaking off, hotfixed with a bulky and supportive version - apologies for the eye sore. </td> </tr> <tr> <td> 11/05/2018 -  Added SHOTGUN RAIL :D Video on it soon! Consists of Shotgun-Rail (replaces Rail-3), Shotgun Adapter for grips and Shotgun-Rail-Extension for extra tchk-tchk; 1.6 Update </td> </tr> <tr> <td> 11/05/2018 -  Fixed 45º Adapter added after accounts of broken variable adapters - grip45.stl</td> </tr> <tr> <td> 23/04/2018 -  Grip-Vive-V2 has been added; cut down on size and adjusted fitting.</td> </tr> <tr> <td> 22/04/2018 -  Rail-3 has been updated with new sling loop; Version-2 for Odyssey Grips released (testing); Tweaked and renamed foregrip-adapter.stl</td> </tr> <tr> <tr> <td> 19/04/2018 -  Released a Foregrip Adapter (Experimental). Use it to angle your grip and hold a weapon naturally. A new picture shows its features; 1.5 Update</td> </tr> <tr> <td> 14/04/2018 -  Released Tactical Kit 1. All kits are on sale for a limited time; Update 1.4</td> </tr> <tr> <td> 09/04/2018 - Reuploaded Odyssey grips, tested. Thanks to <b>u/chapout</b> on /r/3DPrinting for integral feedback; 1.3 Update</td> </tr> <tr> <td> 08/04/2018 - Adjusted tolerances on all Grip mounts - shouldn't wobble so much - Tested </td> </tr> <tr> <td> 08/04/2018 - Rebuilt all grip lanyard slots; many thanks to <b>u/kingzope</b> on /r/oculus for solving this one and for his dedication </td> </tr> <tr> <td> 06/04/2018 - Windows Mixed Reality and Odyssey support is in </td> </tr> <tr> <td> 05/04/2018 - Vive-grip.stl has been tested. Shoutout to <b>u/deityofchaos</b> at /r/Vive  </td> </tr> <tr> <tr> <td> 04/04/2018 - Marksman Kit Release; 1.2 Update</td> </tr> <tr> <td> 03/04/2018 - HTC VIVE Support (beta); 1.1 Update</td> </tr> <tr> <td> 02/04/2018 - Updated Rail-1</td> </tr> <tr> <td> 29/03/2018 - Released Trailer and In-depth guide for VRGM  </td> </tr> <tr> <td> 26/03/2018 - Released 1.0 - Fully printed and tested</td> </tr><tr> <td> 24/03/2018 - Repaired Stock mesh</td> </tr><tr> <td> 24/03/2018 - Replaced Grip meshes, previous are obsolete</td> </tr><tr> <td> 21/03/2018 - Updated fitting tolerance for all parts</td> </tr><tr> <td> 20/03/2018 - Fixed critical mistake in Rail-1</td> </tr>

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With this file you will be able to print VRGM VR Stock V2 for the Oculus Rift, HTC Vive, Valve Index, Windows Mixed Reality, Samsung Odyssey with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on VRGM VR Stock V2 for the Oculus Rift, HTC Vive, Valve Index, Windows Mixed Reality, Samsung Odyssey.