
Wall Shader_0014
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader combines bitmap and procedural techniques to create a seamless texture. The map consists of three layers: * A color map * A bump map * A displacement map The included files are seamless TIF images, measuring 18095 x 3619 pixels, along with a C4D file compatible with R15. The map can be layered with procedural effects to achieve unique visual results. It is also compatible with any software that supports displacement maps. To render the shader, use the matprev_env.hdr file from the C4D material preview folder. This shader supports: * IBL (Image-Based Lighting) * GI (Global Illumination) * AO (Ambient Occlusion) The following materials are included: * Wall_0014 Cement NatLum * Wall_0014 Cement ArtLum * Wall_0014 Plaster NatLum * Wall_0014 Plaster ArtLum
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