
Wall Shader 0014 Texture
cgtrader
1 Procedural and Bitmap Based Shader Utilize 1 Color Map Employ 1 Bump Map Integrate 1 Displacement Map Access Seamless 18095*3619 TIF Images and C4D File (R15) Layer the map with procedural effects as needed Use the map in conjunction with any software supporting displacement maps Render using MatPrev_Env.HDR from the C4D Material Preview Folder IBL, GI, and AO Rendering Options Available Wall_0014 Cement Natural Lumination Wall_0014 Cement Artistic Lumination Wall_0014 Plaster Natural Lumination Wall_0014 Plaster Artistic Lumination
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