
Wall Shader_0016
3docean
1 Procedural Shader with Bitmap-Based Texture Options Multiple texture maps are available, including: 1 Color map to control overall appearance 1 Bump map for added depth and dimension 1 Displacement map for precise surface detail Seamless 18095x3619 pixel TIF images and C4D file (R15) formats supported Procedural effects can be layered on top of texture maps Compatible with all software supporting displacement mapping Render using matprev_env.hdr from the C4D material preview folder Integrated Rendering Features: IBL (Image-Based Lighting) GI (Global Illumination) AO (Ambient Occlusion) Available Material Options: Wall_0016 Cement Natural Luminescence Wall_0016 Cement Artistic Luminescence Wall_0016 Plaster Natural Luminescence Wall_0016 Plaster Artistic Luminescence
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