
Wall Shader_0025
3docean
[ 1 Bitmap and Procedural Based Shader ]\n\n\n 1 color map, 1 bump map, 1 displacement map available for use.\n\n\n Seamless high-resolution images in TIF format (18095 x 3619 pixels) and C4D files compatible with R15 are included.\nMap can be layered with procedural effects to achieve unique results.\nThis map is designed to work seamlessly with any software that supports displacement mapping.\n\n\n To preview the map's appearance, render it using a HDR image from the C4D material preview folder, specifically matprev_env.hdr.\n\n\n Realistic rendering options include IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion).\n\n\n A range of wall textures are available, including:\nWall_0025 Cement Natural Light,\nWall_0025 Cement Artificial Light,\nWall_0025 Plaster Natural Light,\nWall_0025 Plaster Artificial Light.
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