Wall Shader_0041

Wall Shader_0041

3docean

[ 1 Bitmap and Procedural Based Shader ] This shader utilizes a combination of one color map, one bump map, and one displacement map. The seamless image is provided in both TIF format (18095*3619 pixels) and C4D file format (R15). Users can layer this map with procedural effects to achieve unique visual results. The map can be used with any software that supports displacement maps, offering a high degree of versatility. To render the map accurately, users should employ materials from the C4D material preview folder, specifically matprev_env.hdr. IBL, GI, and AO rendering techniques are fully supported in this shader. Four unique texture options are available: - Wall_0041 Cement NatLum - Wall_0041 Cement ArtLum - Wall_0041 Plaster NatLum - Wall_0041 Plaster ArtLum

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