Warlock Playable Character Low-poly  3D model

Warlock Playable Character Low-poly 3D model

cgtrader

Low polygonal game ready animated model of warlock with horse in 3D Max file version 2009 minimum. .FBX, DAE (Collada) and .OBJ are included Unity Asset included. Character includes 8 changeable parts: 1.Cape, 2. Cape_on back, 3. Boots, 4. Robe 5. Hair Gloves, 7. Belt 8. Stuff Main body has 4,950 polygons, 9,854 triangles and 5,048 vertexes. Model with all armor parts and weapons has 9,311 polygons, 18,426 triangles and 9,797 vertexes. All this parts can be used together with any combination. Character has 5 hair color textures: white, yellow, foxy, brown and deep black. Textures: diffuse, specular, and normals maps. Textures are TIF file format 2048x248 - body and robe, 1024x1024 and 512x512 - armor parts and weapons. Skeleton has 58 bones. I used Character Studio MAX to make animations. BIP (Character Studio) files are included. Character has 24 general and 22 fight (magic spells and stuff), animations. 46 animations total. General animations: 1) Warlock_Standing_Free: 0 – 100 fr., 2) Warlock_arm_kick_right: 101 – 126 fr., 3) Warlock_Drinking: 127 – 182 fr., 4) Warlock_Eating: 183 – 303 fr., 5) Warlock_Explanation: 304 – 349 fr., 6) Warlock_making_item: 350 – 380 fr., 7) Warlock_pointing_A: 381 – 441 fr., 8) Warlock_Say_No: 442 – 492 fr., 9) Warlock_Talking: 493 – 538 fr., 10) Warlock_Use_object: 539 – 579 fr., 11) Warlock_looking_around: 580 – 756 fr., 12) Warlock_Climbing_ladder: 759 – 789 fr., 13) Warlock_Crouching: 792 – 892 fr., 14) Warlock_Digging_B: 895 – 940 fr., 15) Warlock_Jump_standing: 943 – 1018 fr., 16) Warlock_Moving_left: 1021 – 1041 fr., 17) Warlock_Moving_right: 1042 – 1062 fr., 18) Warlock_Run: 1065 – 1087 fr., 19) Warlock_Jump_runing: 1090 – 1130 fr., 20) Warlock_sleeping: 1133 – 1208 fr., 21) Warlock_Sneaking: 1211 – 1261 fr., 22) Warlock_Swimming: 1264 – 1297 fr., 23) Warlock_walk: 1300 – 1345 fr., 24) Warlock_walking_back: 1348 – 1383 fr., Magic fight animations 1) M_Warlock_combat_mode_A: 1386 – 1461 fr., 2) M_Warlock_dodge_to_left: 1462 – 1497 fr., 3) M_Warlock_dodge_to_right: 1498 – 1533 fr., 4) M_Warlock_Hit_from_back: 1534 – 1569 fr., 5) M_Warlock_Hit_from_front: 1570 – 1605 fr., 6) M_Warlock_Hit_from_left: 1606 – 1641 fr., 7) M_Warlock_Hit_from_righ: 1642 – 1677 fr., 8) M_Warlock_staf_block: 1678 – 1713 fr., 9) M_Warlock_staff_earthquake_spell: 1714 – 1749 fr., 10) M_Warlock_staff_Hit: 1750 – 1785 fr., 11) M_Warlock_straight_down_hit: 1786 – 1821 fr., 12) M_Warlock_swing_right: 1822 – 1857 fr., 13) M_Warlock_Death: 1856 – 1923 fr., 14) M_Warlock_combat_mode_B: 1926 – 2001 fr., 15) M_Warlock_duck_below_swing: 2002 – 2037 fr., 16) M_Warlock_magic_light_spell: 2038 – 2088 fr., 17) M_Warlock_magic_shot_stright: 2089 – 2124 fr., 18) M_Warlock_combat_mode_C: 2127 – 2202 fr., 19) M_Warlock_buff_spell_A: 2203 – 2253 fr., 20) M_Warlock_buff_spell_B: 2254 – 2344 fr., 21) M_Warlock_fire_ball_spell: 2345 – 2420 fr., 22) M_Warlock_spell_cast_A: 2421 – 2491 fr.,

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