White retro dresser 3D model

White retro dresser 3D model

cgtrader

For a pleasant classic-style room, install the Comtesse white dresser. Recalling the beautiful furniture of French castles, this wooden storage cabinet will seduce you with its fine shape and the timeless charm of aged wood dresser with large drawers. For fine together, consider combining this white wooden cabinet to the bedside table attached. This product belongs to the range Comtesse: All the elegance of the beautiful French style chic ... bleached finishes or gray striped mattress for a more Bastide side ... You choose the patina that give the best to your home. The elegance of the furniture is all the more heightened by the sculpted fittings in patinated copper (or bleached for the striped collection) which enhance the elegance of this furniture. The curved lines on the other hand provide softness to this furniture to the romantic look. Size (cm): H 85 x W 100 x D 45 Weight: 30 kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/commode-comtesse-115915.htm Ref: 115915 Price: € 399 Polygons: 552 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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