winchester m12  3D model

winchester m12 3D model

cgtrader

realistic old winchester m12 - [ USAGE ] This model is suitable for high resolution usages like broadcast, high-res film close-ups, advertising, design visualization I have a low poly for games,VR and AR for it on my store, please search my store and have a look - [CONTENT] a non_packed .blend file including 4k hdri,lights,camera,textures and settings....just extract then open then correct the paths of textures and hdri and hit render and you'll get the first render photo .fbx, .obj, .stl, .collada formates, each in separate RAR General PBR metalrough 4k including [BaseColor, Normal, Metallic, Roughness and Ambient Occlusion] you can ask for any other texture maps or formates or resolution (1-8k) every single texture format and mesh formats is in separate RAR for easy usage and appropriately named - [GEOMETRY] No subdivision :- for the shotgun - Polygons: 36686 - Vertices: 37583 for the frame Polygons: 7344 Vertices: 7556 for subdivision level 1 :- for the winchester - Polygons: 146744 - Vertices: 148603 - [TEXTURES ] a 3 texture sets for the shotgun and the frame and the wall and all textures are in 4k all textures are in .png format you can ask for an other texture maps or formates or resolution (1-8k) - [ GENERAL ] ready to be rigged and animated Clean and optimized topology is used for maximum polygon efficiency,only quads , no [ tris ,n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices]. the exported mesh formats are the base mesh without sundivision and it's previewed up there and ready to be subdivided Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed. All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8 No uvs are mirrored (Non_ovelapping) Model is built to real-world scale Model Dimensions: 1.2m x 0.063m x 0.25m All objects and textures are named appropriately No third-party renderer or plug-ins Hand painted realistic textures created in substance painter Model unwrapped and packed manually to make most efficient use of the UV space with hidden seams as possible Object pivot points at 0,0,0 No cleaning up necessary, just drop your models into the scene and start rendering. - If you have any questions or any change , please feel free to contact me and i'll what i can do

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