Young Sheep with 1 Animation VFX Grace 3D model

Young Sheep with 1 Animation VFX Grace 3D model

cgtrader

Introduction This is a young lamb model with multiple 4K PBR maps, fur, rigging, and 1 animation. It's made with Blender and Cycles renderer. The model consists of 10 objects: Body, lacrimal glands, lacrimal caruncles, upper oral cavity, lower oral cavity, pupils, lens, tongue, upper teeth, lower teeth.Polygons Body: vertices 49,224; polygons 49,222 Lacrimal Glands: vertices 780; polygons 776 Lacrimal Caruncles: vertices 1,316; polygons 1,312 Upper oral cavity: vertices 12,113; polygons 12,006 Lower oral cavity: vertices 6,485; polygons 6,372 Pupils: vertices 2,340; polygons 2,368 Lens: vertices 1,700; polygons 1,728 Tongue: vertices 6,058; polygons 6,056 Upper teeth: vertices 34,424; polygons 33,928 Lower teeth: vertices 22,430; polygons 22,032 Total: vertices 136,870; polygons 135,800Formats There is a Blender project and an OBJ file.Textures JF0L219A1_Lamb_Body_Hair_BaseColor.1001.png, 4096*4069 JF0L219A1_Lamb_Body_Hair_BaseColor.1002.png, 4096*4069 JF0L219A1_Lamb_Body_Hair_Mask.1001.png, 4096*4069 JF0L219A1_Lamb_Body_Hair_Mask.1002.png, 4096*4069 JF0L219A1_Lamb_Body_Hair_Mask.png, 4096*4069 JF0L219A1_Lamb_Body_Skin_BaseColor.1001.png, 4096*4069 JF0L219A1_Lamb_Body_Skin_BaseColor.1002.png, 4096*4069 JF0L219A1_Lamb_Body_Skin_Normal.1001.png, 4096*4069 JF0L219A1_Lamb_Body_Skin_Normal.1002.png, 4096*4069 JF0L219A1_Lamb_Body_Skin_Roughness.1001.png, 4096*4069 JF0L219A1_Lamb_Body_Skin_Roughness.1002.png, 4096*4069 JF0L219A1_Lamb_Body_Skin_SSS.1001.png, 4096*4069 JF0L219A1_Lamb_Body_Skin_SSS.1002.png, 4096*4069 JF0L219A1_Lamb_Body_Skin_SSS2.1001.png, 4096*4069 JF0L219A1_Lamb_Body_Skin_SSS2.1002.png, 4096*4069 JF0L219A1_Lamb_Body_Skin_Specular.1001.png, 4096*4069 JF0L219A1_Lamb_Body_Skin_Specular.1002.png, 4096*4069 JF0L219A1_Lamb_Eye_BaseColor.png, 2048*2048 JF0L219A1_Lamb_Hair_Mask.1001.png, 4096*4069 JF0L219A1_Lamb_Hair_Mask.1002.png, 4096*4069 JF0L219A1_Lamb_OralCavity_BaseColor.png, 2048*2048 JF0L219A1_Lamb_OralCavity_Normal.png, 2048*2048 JF0L219A1_Lamb_Tongue_BaseColor.png, 4096*4069 JF0L219A1_Lamb_Tongue_Normal.png, 4096*4069 JF0L219A1_Lamb_Tongue_Roughness.png, 4096*4069 JF0L219A1_Lamb_Tongue_SSS.png, 4096*4069 JF0L219A1_Lamb_Tongue_Specular.png, 4096*4069Rigging There are full controllers and detailed facial rigging. Multiple shape keys are applied for a more realistic result. The features are as follows: CTR_Neck has multiple customized attributes: FK-Head_Follow controls whether the head moves following the parent controller in FK mode; FK-Neck_Follow controls whether the neck moves following the parent controller in FK mode; Head_Follow controls whether the head moves following the parent controller in IK mode; Neck_Follow controls whether the neck moves following the parent controller in IK mode; Neck_IKFK controls the switch of IK/FK mode. CTR_Tail controller controls whether the tail moves following the parent controller by the customized attribute Tail_Follow. CTR_Leg_F_Other.L/R have 3 customized attributes: IK%FK controls the IK/FK switch of forelegs; Leg-stretch controls the stretch limit of the legs in IK mode; knee_shake is to solve the knees jitter. CTR_Leg_B_Other.L/R have customized attributes: IK/FK controls the IK/FK switch of hind legs; Leg-stretch controls the stretch limit of the legs in IK mode. CTR_OpenToe_F/B.L/R control the extension and flexion of the toes. eye.L/R.001 control the winkle. And more...Animations Loopable walking animation at 30 fps, frame range 0-240;

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