clean dirty sign 3d models

162234 3d models found related to clean dirty sign.
drill holder (quick & dirty)
drill holder (quick & dirty)
thingiverse

quick and dirty remix from the fantastic Screw Gun holder by ad1. Just removed the angle between wall mount and gun holder and removed the battery storage. ...I just want to hang my drill to the wall.

Dirty Dozens (5cm)
Dirty Dozens (5cm)
prusaprinters

I decided to upload a smaller version of the dirty dozen puzzle i made with fusion 360 (simple extruded sketch with rounded corners). ...You can search for the solution on youtube.</p>

Dirty Wall Shader_010
Dirty Wall Shader_010
3docean

1 Bitmap and Procedural Based Shader Color Maps Diffusion Maps Bump Maps Displacement Maps Seamless 4096*4096 Tif Images and C4D Files (R15) Maps Can Be Layered with Procedural Effects Maps Can Be Used with Any Software Supporting Displacement Maps...

Dirty Wall Shader_020
Dirty Wall Shader_020
3docean

[ 1 Bitmap and Procedural Based Shader ] 1 Color Map 1 Diffusion Map 1 Bump Map 1 Displacement Map Seamless 4096*4096 Tif Images and C4D File (R15) Map Can Be Layered with Procedural Effects Map Can Be Used with Any Soft Supporting Displacement Map...

Dirty Wall Shader_005
Dirty Wall Shader_005
3docean

... procedural effects. The map can be used with any software that supports Displacement Maps. Render with Matprev_Env.hdr from the C4D Material Preview Folder IBL, GI, and AO Render Dirty Wall 005 Natural Lighting Dirty Wall 005 Artificial Lighting

Dirty Wall Shader_014
Dirty Wall Shader_014
3docean

Bitmap and Procedural Based Shader Color Maps at Your Disposal Diffusion Maps to Add Texture Bump Maps for Depth Perception Displacement Maps for Realism Seamless Images Ready for Use 4096*4096 TIF Files and C4D Files (R15 Compatible) Layer with...

Dirty Wall Shader_044
Dirty Wall Shader_044
3docean

Displacement Map Seamless 4096x4096 TIF images and C4D file (R15) Map can be layered with procedural effects Map can be used with any software supporting Displacement Maps Render with MatPrev_Env.HDR from C4D material preview folder IBL, GI, and AO...

Dirty Wall Shader_019
Dirty Wall Shader_019
3docean

... map can be used with any Soft that supports Displacement Map technology. Render with matprev_env.hdr from the c4d materialpreview folder for optimal results. IBL, GI, and AO Render modes are supported. Dirty Wall_019 NatLum Dirty Wall_019 ArtLum

Dirty Wall Shader_031
Dirty Wall Shader_031
3docean

... Map can utilize this map. Render the map using matprev_env.hdr from the c4d material preview folder for optimal results. IBL, GI and AO Render capabilities are fully supported. Dirty Wall_031 NatLum and Dirty Wall_031 ArtLum presets are available.

Dirty Wall Shader_004
Dirty Wall Shader_004
3docean

... file (R15) Maps can be layered with procedural effects. ...Maps can be used with any Software supporting Displacement Map. Render with matprev_env.hdr from c4d materialpreview folder. IBL, GI and AO Render Dirty Wall_004 NatLum Dirty Wall_004 ArtLum

Dirty Wall Shader_011
Dirty Wall Shader_011
3docean

Key Features: * Seamless 4096x4096 tif images * Compatible with C4D file format (R15) * Supports layering with procedural effects * Suitable for use in any software supporting Displacement Maps Rendering Options: * Render with matprev_env.hdr from...

Dirty Wall Shader_052
Dirty Wall Shader_052
3docean

... be used with any software that supports them. Render the map with matprev_env.hdr from the c4d materialpreview folder. IBL, GI, and AO rendering capabilities are supported. Dirty Wall_052 NatLum and Dirty Wall_052 ArtLum options are available.

Dirty Wall Shader_013
Dirty Wall Shader_013
3docean

Bitmap and Procedural Based Shader 1 Color map 1 Diffusion map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Maps can be layered with procedural effects Maps can be used with any software supporting Displacement Maps...

Dirty Wall Shader_017
Dirty Wall Shader_017
3docean

1 Seamless Procedural Shader 1 Color Mapping System 1 Diffusion Effect Generator 1 Bump Texture Engine 1 Displacement Map Creator High-Resolution Seamless Images (4096 x 4096 pixels, TIF format) and C4D File (R15) Procedural Effects Can Be Layered...

Dirty Wall Shader_016
Dirty Wall Shader_016
3docean

Bitmap and Procedural Based Shader 1 Color map 1 Diffusion map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be layered with procedural effects Map can be used with any Software supporting Displacement Map...

Dirty Wall Shader_051
Dirty Wall Shader_051
3docean

1 Procedural Shader Built on Bitmap Foundation 1 Color Map 1 Diffusion Map 1 Bump Map 1 Displacement Map Seamless 4096*4096 Tif Images and C4D Files (R15) Maps Can Be Layered with Procedural Effects Maps Can Be Used with Any Software Supporting...

Dirty Wall Shader_041
Dirty Wall Shader_041
3docean

[ 1 Bitmap and Procedural Based Shader ] 1 Color Map 1 Diffusion Map 1 Bump Map 1 Displacement Map Seamless 4096*4096 Tif Images and C4D File (R15) Map Can Be Layered with Procedural Effects Map Can Be Used with Any Soft Supporting Displacement Map...

Dirty santa dice / Schrottwichtelwürfel
Dirty santa dice / Schrottwichtelwürfel
thingiverse

Flesch-Kincaid Grade Level: 6.5 Flesch Reading Ease: 70.3 Dirty Santa Dice in 2 Versions Ronny's Dirty Santa Dice come in two fun styles. The first version has a quirky design, perfect for adding humor to your holiday gift exchange. Each die has a...

old rusty dirty car
old rusty dirty car
sketchfab

Old Euro compact sedan rendered as a low-poly 3D model, showcasing signs of wear and tear on its exterior.

Dirty Wall Shader_023
Dirty Wall Shader_023
3docean

... displacement mapping. To render this shader, use matprev_env.hdr from the C4D material preview folder. The shader supports IBL, GI, and AO rendering. It includes two variants: Dirty Wall_023 Natural Lighting and Dirty Wall_023 Artistic Lighting

Dirty Wall Shader_055
Dirty Wall Shader_055
3docean

... To render the scene, use the matprev_env.hdr file from the c4d material preview folder. The shader is designed to work with IBL, GI, and AO rendering techniques. The included preset shaders are: • Dirty Wall_055 NatLum • Dirty Wall_055 ArtLum

Dirty Wall Shader_032
Dirty Wall Shader_032
3docean

1 Advanced Bitmap and Procedural Shader System Key Features: * 1 High-Resolution Color Map * 1 Detailed Diffusion Map * 1 Realistic Bump Map * 1 Precise Displacement Map Seamless Integration: * Compatible with seamless 4096*4096 tif images * Supports...

Dirty Wall Shader_002
Dirty Wall Shader_002
3docean

... mapping. To render the shader, use the matprev_env.hdr image from the c4d material preview folder. This will allow for accurate rendering of IBL, GI, and AO. The shader has two variations: Dirty Wall_002 NatLum and Dirty Wall_002 ArtLum.

Dirty Wall Shader_033
Dirty Wall Shader_033
3docean

... Preview folder. The shader includes three advanced rendering options: • IBL (Image-Based Lighting) • GI (Global Illumination) • AO (Ambient Occlusion) Two unique lighting setups are included: Dirty Wall_033 NatLum and Dirty Wall_033 ArtLum.

Dirty Wall Shader_034
Dirty Wall Shader_034
3docean

1 Bitmap and Procedural Based Shader This shader utilizes a combination of 1 Color map 1 Diffusion map 1 Bump map 1 Displacement map It features seamless 4096*4096 tif images and c4d file (R15) The map can be layered with procedural effects The map...

Dirty Wall Shader_022
Dirty Wall Shader_022
3docean

... software that supports Displacement Maps. To render this shader, use matprev_env.hdr from the c4d materialpreview folder. This shader includes IBL, GI and AO Render capabilities. Render settings include Dirty Wall_022 NatLum Dirty Wall_022 ArtLum

Dirty Wall Shader_025
Dirty Wall Shader_025
3docean

... displacement maps. Rendering Requirements: Render with matprev_env.hdr from c4d materialpreview folder Advanced Rendering Options: IBL, GI and AO render capabilities available. Test Scenes Provided: Dirty Wall_025 NatLum, Dirty Wall_025 ArtLum

Dirty Wall Shader_040
Dirty Wall Shader_040
3docean

... software that supports Displacement Maps. To render the shader, use the matprev_env.hdr image from the C4D Material Preview folder. The rendering process includes IBL, GI, and AO. Rendering Options: - Dirty Wall_040 NatLum - Dirty Wall_040 ArtLum

Dirty Wall Shader_042
Dirty Wall Shader_042
3docean

... for optimal results. This shader supports advanced rendering techniques, including: IBL (Image-Based Lighting) GI (Global Illumination) AO (Ambient Occlusion) Compatible with popular shaders like Dirty Wall_042 NatLum and Dirty Wall_042 ArtLum.

Dirty Wall Shader_043
Dirty Wall Shader_043
3docean

... file from the C4D material preview folder. This shader is optimized for: * IBL (Image-Based Lighting) * GI (Global Illumination) * AO (Ambient Occlusion) It includes two pre-made looks: Dirty Wall_043 NatLum and Dirty Wall_043 ArtLum.