interpol badge 3d models

15118 3d models found related to interpol badge.
North American P-51D Mustang - Desert Rat 3d model
North American P-51D Mustang - Desert Rat 3d model
cgstudio

North American P-51D-5-NA Desert Rat 363rd FS 357th FG - 1944 Originally Modelled in Cinema4D 9.5 Detailed Enough for Close-up Renders The Zip-file Contains Bodypaint Textures and Standard Materials Features Inside Scene: Model 21 Textures 2...

North American P-51D Mustang - Israel Defence Force  3D model
North American P-51D Mustang - Israel Defence Force 3D model
cgtrader

Phong shading interpolation/smoothing is set at 35°, and separate parts for flying and standing versions of the model are included. Note that the obj, lwo, and fbx files' alphamap for the propeller in the fly-version must be manually loaded into the...

North American P-51D Mustang - Cathy Beloved 3D model
North American P-51D Mustang - Cathy Beloved 3D model
cgtrader

Phong shading interpolation and smoothing are set at 35°. The file includes separate parts for flying and standing versions; however, users must manually load the propeller's alpha map in the material/opacity channel for the fly-version. This model...

Flakpanzer IV - Wirbelwind 3d model
Flakpanzer IV - Wirbelwind 3d model
cgstudio

Phong shading interpolation / Smoothing - 35° NOTE: In lwo, 3ds, fbx, and obj formats, the 3 bumpmaps (Hull_Bump, Shirt_LR, and Shirt_RR) must be manually loaded in the Materialcanal. c4d details: Polygones: 555047 Vertices: 463998 Objects: 287...

Douglas TDB-1 Devastator - 7T7 3d model
Douglas TDB-1 Devastator - 7T7 3d model
cgstudio

Phong shading interpolation / Smoothing - 35° In lwo,3ds,fbx,c4d and obj are parts for an separate fly and a ground version. NOTE In lwo,3ds and obj the 1 Alphamap (Pro_Run_A) must manually load in the Alphacanal or Transparencycanal. c4d Version...

Arab Building 3d model
Arab Building 3d model
cgstudio

The Phong shading interpolation or smoothing feature is set to 35 grade. Note that when working with Lightwave, you will need to manually load the Bumpmap (Boden_R) in the Materialcanal. This model is available in various formats for use in...

19P/Borrelly scaled one in 200 thousand
19P/Borrelly scaled one in 200 thousand
cults3d

The data available was that of the surface viewed during the flyby, the rest is filled using cylindrical interpolation in a curved frame of reference. The file's names explained: name_1_x_10_y.stl is 1 : x * 10y. So _1_6_10_7 is 1:600000000 or one in...

Mitsubishi A6M2 Zero - Hiyo Fighter Group 3d model
Mitsubishi A6M2 Zero - Hiyo Fighter Group 3d model
cgstudio

Phong shading interpolation / Smoothing is set at 35°. The files contain separate parts for a flying and a standing version. NOTE: In obj, lwo, and fbx formats, the Alphamap for the propeller (Run_Alpha) must be manually loaded in the Material Canal...

Sherman MK VC Firefly - Dopo Voi 3d model
Sherman MK VC Firefly - Dopo Voi 3d model
cgstudio

Phong shading interpolation is set at 35 degrees, which helps to create a smooth appearance. To load the bump maps in Lightwave, manually insert them into the Material Canal with a strength of 35-40. The model's specifications are as follows:...

Sherman MK.VC Firefly - Beldevere 3d model
Sherman MK.VC Firefly - Beldevere 3d model
cgstudio

The Firefly requires no special plugin to open the scene, but it does use Phong shading interpolation with a smoothing angle of 35 degrees. In Lightwave, the Bumpmap must be manually loaded in the Materialcanal, with a strength of 35-40. The model...

North American P-51D - Ridge Runner III 3d model
North American P-51D - Ridge Runner III 3d model
cgstudio

... Phong shading interpolation / Smoothing - 35° The files contain separate parts for a Flying and a Standing-Version NOTE: In OBJ, LWO, and FBX files, manually load the Alphamap for the propeller (Run_Alpha) in the Material Channel / Opacity Channel.

Douglas TDB-1 Devastator 3d model
Douglas TDB-1 Devastator 3d model
cgstudio

Phong Shading Interpolation / Smoothing - 35° In lwo,3ds,fbx,c4d,and obj are parts for a separate fly and a ground version. NOTE: In lwo,3ds and obj the 1 Alphamap (Pro_Run_A) must manually load in the Alphacanal or Transparencycanal. c4d Version...

North American P-51D - Heleter 3d model
North American P-51D - Heleter 3d model
cgstudio

Phong shading interpolation / Smoothing - 35° The files contain seperate parts for a Flying and a Standing-Version NOTE: In obj, lwo and fbx the Alphamap for the propellor (Run_Alpha) in the fly-version must manually load in the Materialcanal /...

North American P-51D Mustang - Stinky 3d model
North American P-51D Mustang - Stinky 3d model
cgstudio

The zip-file includes bodypaint textures and standard materials.Features:- Inside scene: -model - 22 textures, 2 materials, 1 alphamap- No cleanup necessary, just drop your models into the scene and start rendering.- No special plugin needed to open...

PzKpfw 1 - Panzer 1 - Ausf A 3D model
PzKpfw 1 - Panzer 1 - Ausf A 3D model
cgtrader

Phong shading interpolation / Smoothing - 35° NOTE: The file contains only the model without any textures. c4d Polygones - 278533 Vertices - 214374 - 216 Objects obj File - lwo file - 3ds file - fbx file Version 2010 The Panzer I is a light tank...

Fiat CR.32 - Austrian Air Force - Jagdgeschwader II 3d model
Fiat CR.32 - Austrian Air Force - Jagdgeschwader II 3d model
cgstudio

... Phong shading interpolation / Smoothing - 35° The files contain separate parts for a Flying and a Standing-Version NOTE: In lwo, obj, or 3ds, the Alphamap for the propellor (Run_Alpha) in the fly-version must manually load into the Materialcanal.

MG4 Light Machinegun MG43 3d model
MG4 Light Machinegun MG43 3d model
cgstudio

The model consists of: * 28 objects * 16 textures * Phong shading interpolation / Smoothing - Grade: 35 * lwo (polygons: 214,389 vertices: 197,442) * 3ds (polygons: 244,454 vertices: 230,456) * obj (polygons: 214,389 vertices: 197,442) The MG4 is a...

PzBefWg III - Ausf.F - 7 PzDiv 3d model
PzBefWg III - Ausf.F - 7 PzDiv 3d model
cgstudio

The zip-file contains bodypaint textures and standard materials.\r\n\r\nFeatures:\r\nInside scene: model - 18 materials, 2 bumpmaps-\r\nAll materials, bodypaint-textures and textures are included.-\r\nNo cleaning up necessary, just drop your models...

Mitsubishi A6M5 Zero 3d model
Mitsubishi A6M5 Zero 3d model
cgstudio

Phong shading interpolation / Smoothing - 35° In lwo,3ds,fbx and obj are parts for an seperate fly and a ground version. NOTE: In lwo,3ds and obj the 1 Alphamap (Pro_Run_A) must manually load in the Alphacanal or Transparencycanal. c4d Version R16...

Mitsubishi A6M2 Zero - Tainan Air Group 3d model
Mitsubishi A6M2 Zero - Tainan Air Group 3d model
cgstudio

Phong shading interpolation / Smoothing: 35° Files contain separate parts for a Flying and a Standing Version Note: In OBJ, LWO, and FBX files, the Alphamap for the propeller (Run_Alpha) in the fly-version must manually load in the Material Canal /...

KBK ROBOT ARM
KBK ROBOT ARM
thingiverse

This change has forced us to make some adjustments to the original project: * We added a Raspberry Pi to handle movement interpolation and control of the arm. * The A axis motor support was attached to the arm base. * Arduino and raspberry cases were...

Sherman MK VC Firefly - Spitfire 3d model
Sherman MK VC Firefly - Spitfire 3d model
cgstudio

The zip-file contains Bodypaint textures and standard materials.Features:- Inside scene: -model - 25 materials, 4 bumpmaps- All materials, bodypaint-textures, and textures are included.- No cleaning up necessary, just drop your models into the scene...

Flakpanzer IV - Wirbelwind – sPz.Jg.Abt.654 3d model
Flakpanzer IV - Wirbelwind – sPz.Jg.Abt.654 3d model
cgstudio

Phong shading interpolation / Smoothing - 35° NOTE - In lwo, 3ds, fbx and obj the 3 Bumpmaps (Hull_Bump, Shirt_LR and Shirt_RR ) must manually load in the Materialcanal. c4d Polygones - 555047 Vertices - 463998 - 287 Objects - 25 Materials and 3...

PzBefWg III - Ausf E - DAK  3D model
PzBefWg III - Ausf E - DAK 3D model
cgtrader

It uses Phong shading interpolation with a smoothing angle of 35°. Please note that Bumpmaps (Shirt_LR and Shirt_LL) must be loaded manually in LWO, 3DS, FBX, or OBJ files to access their Material channels. Model Statistics: - Polygons: 731523 -...

Fiat CR.32 - Hungarian Royal Air Force - V095 3d model
Fiat CR.32 - Hungarian Royal Air Force - V095 3d model
cgstudio

Key Features: - Inside scene: Model, 17 expertly crafted textures, 2 premium materials, 1 advanced alphamap, and a stunning reflectionmap - Effortless rendering - simply drop your models into the scene and start rendering with no cleanup necessary -...

Sherman MK VC Firefly - Chaser 3d model
Sherman MK VC Firefly - Chaser 3d model
cgstudio

Detailed enough for close-up renders.\r\n-\r\nNo cleaning up necessary, just drop your models into the scene and start rendering.- No special plugin needed to open scene.\r\n\r\n-\r\nPhong shading interpolation / Smoothing - 35°\r\n-\r\nNOTE - In...

Churchill MK III Kingforce 3D model
Churchill MK III Kingforce 3D model
cgtrader

The zip-file contains bodypaint textures and standard materials.- No cleaning up necessary, just drop your models into the scene and start rendering.- No special plugin needed to open scene.- Phong shading interpolation / Smoothing - 35°- c4d-...

North American P-51D Mustang - Iron Ass 3d model
North American P-51D Mustang - Iron Ass 3d model
cgstudio

Phong Shading Interpolation / Smoothing: 35° The Files Contain Separate Parts for a Flying and Standing Version. Note: In Obj, Lwo, and Fbx File Formats, Manually Load Alphamap for Propellor in Fly-Version Material Canal / Opacity Canal. P-51D...

Douglas TDB-1 Devastator - T1 3d model
Douglas TDB-1 Devastator - T1 3d model
cgstudio

Technical Specifications: Phong shading interpolation / Smoothing - 35° In lwo, 3ds, fbx, c4d, and obj formats, separate fly and ground versions are included. Note: For lwo, 3ds, and obj files, manually load the 1 Alpha map (Pro_Run_A) in the...

ISU-152 - 1151 - Soviet heavy self-propelled gun 3d model
ISU-152 - 1151 - Soviet heavy self-propelled gun 3d model
cgstudio

Phong shading interpolation is set at 35 degrees for optimal results. Note that when using LWO, OBJ, 3DS, or FBX files, you'll need to manually load the two bump maps (Turret_Bump and Gun_Bump) into the Materialcanal. The model is compatible with...